Locations

Locations on the Sept

Locations on the Sept
Location Channel Character(s) Brief Description of the Location
in Control with Access
The Bawn Area
The Inner Bawn #LS-Bawn The Inner Bawn of the caern, an area of open forest for the most part
The Outer Bawn #LS-OuterBawn The Outer Bawn, forest and hillside
The Pond #LS-Pond The pond in the bawn
The Umbra
The Umbra #LS-Umbra The umbra
The Umbral Bawn #LS-Umbral-Bawn The umbral bawn if a second channel is required
The Meeting Hall Building
The Meeting Hall #LS_MainHall As you enter the main door, you enter a large, inviting hall. A fire burns brightly in the hearth, the walls are lined with cupboards, a mural and a tapestry. There is a door on the left into the kitchen, the foot of a staircase into the dorms beside it. Ahead is a door to the bathroom and a corridor to the other downstairs rooms of the building (the armoury, ritual room, hall of hallowed heroes and some bedrooms). A second door leads downwards into the basement. On the right, a final door leads to a broken stone staircase down to the Caern Heart. The hall is furnished with tables, chairs and comfortable couches.
The Kitchen #LS-Kitchen The kitchen is fully stocked, and leads to several storerooms. There is a table and stools, and always food on the stove which anyone can help themselves to.
The Dormitories #LS-Dorms Upstairs in the 'dorms' there are numerous rooms and bathrooms - each with a card on the door to let you know who resides within. Some rooms are larger than others, set up for packs or families, others are smaller and single. Some have their own bathrooms, others share. All those that are empty are equipped with basic furniture and bedclothes, all bathrooms have towels and basic necessities stocked.
The Armory #LS-Armoury The armoury / challenge circle / training room
The Gymnastics Room
The Hall Clinic One of the upstairs rooms has been converted to a clinic by Juliet. The hall clinic has some medical equipment and is kept supplied and clean.
The Hall of Hallowed Heroes #LS-MourningHall The Hall of Heroes attaches from the corridor of the main meeting hall. Within is carefully maintained room of bones, sacred items recovered, dusty tomes of history, flowers from love ones.
The Ritual Room #LS-RitualRoom The ritual room
The Basement The basement is set up as a lupus-style den
The Caern Heart #LS-CaernHeart The caern heart, entry requires permission unless you are a sept officer or a guardian on duty. The Caern Heart can be accessed only one way - down a set of broken stone steps leading down from the main room of the Meeting Hall.
The Underground Tunnels
The Old Sept The old sept lies entirely as a tunnel complex, being painstakingly explored and mapped by a number of people. There are seven carved stones holding a binding, two entrances (one original, one accidental) and three more sealed off entrances. This complex of tunnels and chambers are complex and extensive, and no-one is meant to explore them alone.
Bathing Pools #LS-HotSprings Bathing Pools and slides are accessible by a tunnel leading away from the lodge to the underground heated pools of what appears to be old bathing area of the previous sept. There a water slides into the cooler pools, hot spring pools for those of healing need, bathing pools for cleaning.
The Forge
The Forge #LS-Forge Brynja Halldórsdóttir
The Forge Apartment #LS-Forge-Apt Brynja Halldórsdóttir Logan, and Those Invited
The Greenhouses
The Greenhouses #LS-Greenhouse The greenhouses, contact Minds (see an ST) for access

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