The Auspices

Auspice is determined by the moon’s phase on the day you were born. It is a sacred part of Garou society, how Garou determine who Gaia has chosen to be tricksters, warriors and everything in between.

There are five auspices to choose from: Ragabash, Theurge, Philodox, Galliard and Ahroun. Each has its own set of values and limitations, and marks how much Rage fills each one. Ahroun, the warriors, have Rage to spare (after all, their job is to fight), while the jolly Ragabash have much less Rage (how can you keep others happy if you want to rip someone’s head off all the time?).

Some truly exceptional Garou have rebelled against their auspice, rejecting their inherent characteristics for other ones. These are rare individuals; indeed, the decision to renounce one’s moon phase relinquishes all benefits reaped since the First Change. Garou choosing to follow a different auspice must be educated all over again. Such a choice is seen as extreme arrogance by many in the Nation - how dare they rebel against the role Gaia chose for them?

The Auspices
Moon Phase Nickname Initial Rage Beginning Gifts Beginning Renown General Information
New Moon The Trickster 1 Blur of the Milky Eye, Open Seal, Scent of Running Water Three in any combination Well-known as tricksters, the cunning Ragabash combat the Wyrm with cleverness.
Crescent Moon The Seer 2 Mother’s Touch, Sense Wyrm, Spirit Speech Three Wisdom Sensitive and wise, the Seers can speak to spirits and are familiar with the spirit-world.
Half Moon The Judge 3 Resist Pain, Scent of the True Form, Truth of Gaia Three Honor The Half Moons are the judges, law enforcers and arbitrators among Garou
Gibbous Moon The Moon Dancer 4 Beast Speech, Call of the Wyld, Mindspeak Two Glory, one Wisdom The Moon Dancers weave vivid tales of Renown and past glories, passing on the knowledge of Garou ancestry through lyrical song and dance.
Full Moon The Warrior 5 Falling Touch, Inspiration, Razor Claws Two Glory, one Honor Gaia’s chosen warriors, the Ahroun defend their brethren with all of their Rage, ready to die to protect against minions of the Wyrm.

(Laws of the Wild (Revised), pp. 68-70)